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I. Return

1. The Call
You have made your journey, and you've returned empty-handed. You've found nothing out there worth keeping, worth fighting for - or, no fights that you could win, at least. You spent your days away homesick, in thin and distant longing, an unfinished song in the back of your heart. You drift the last few feet, carried by the tides, and your feet touch the shore. You are home. After all these years away, you are home at last. 

2. Refusal
Your hometown is in no mood to welcome you. It is dying, sluggish, rudely indifferent. Your home is all crumbling concrete and stone, slow stagnation, and you were meant to either stay and help revitalize it, or to escape it. You have done neither. All you've given it is a history of debts, a past left unfinished. So many long-forged chains reeling you back in. 

3. Crossing the Threshold

There are no great upheavals to your return. You slot back in easily, as though you'd never left. There are the glances, the snide remarks, the insinuations, the barely buried resentment, but for the most part you have returned to the quiet cozy town of your childhood. Much has changed, but much more is just as how you had left it. You feel as though there should be some mark on you, some irreconcilable alteration to your spirit, that sets you against the home and the family that you left behind. But the lot of you are simply older, and more weary. Nothing more than that. 

4. Supernatural Aid 
You've begun to have the most vivid dreams. Who wouldn't? There's a box that's been cracked open in your subconscious, all the long-buried things come flooding out. If you have not accomplished anything in life, you can at least be anointed by your dreams, made significant by the burden of premonition. You hear the howl of wind in an endless black sky. You see ghosts. You see visions of the future. You see death. You see death. You see death. 

5. Belly of the Whale
The rot has grown, metastasized, but it was there from the beginning, pulsing and fecund even from the carefree days of your childhood. Your home is rotted through: beneath the floorboards, up through the grand stone buildings, in the very air you breathe. It was invisible to you at first, but your time away has made its presence so much more repulsive. It extends past your hometown, to the very corners of the land you traveled. It is bad here, and it is better elsewhere, but there is nowhere that you know of that is safe. 

II. Descent

6. The Road of Trials

Your days are full of simple pleasures and anxieties, people and their problems, those who you once knew and those who are by now unfamiliar. You are not from here, after all, not really, you were not witness to the last several years of their lives, you are not bound up in their internecine disagreements. There is an air of unrealness to you, as if you were not meant to return, as if you will soon once again vanish. People talk to you freely, grudgingly; they are scattered all across the land and social stratum. You are helping them, you think, or they are helping you. Either way, it is a reason for being.

7. Atonement with the Father
Your parents are alive, still there to support you, as they have always been. They are older now, more fragile than you remember. Perhaps one of them has died. Even in this case, they are an ever-present absence, a void that warps the space around it, grounds you in its gravitational pull. You have never built anything of your own, you have not yet cut these ties. They are disappointed, they are supportive, they are struggling, they will keep you afloat amidst everything. They are human now, so much more than you were previously capable of understanding.

8. The Meeting with the Goddess
Of all the people whose lives you intercede in, there is only one who truly matters. She is in the end the reason you returned, the business you had left unfinished. There is still so much you owe her - explanations, apologies, missed opportunities - nothing that can fully be repaid. You are an ancient thing to her, a flickering, long-forgotten hope, someone who abandoned her in her time of need. She welcomes you back regardless, holds you to her heart. There is so little here that she loves. It's unsettling to see how much you still matter. 

9. Temptation

You were cruel to her in your departure. No, cruelty could be renounced, could be forgiven. This was not so much a willful act as it was an utter lack of conviction. You did not fight for her, you did not contact her. She has suffered all these years you were away, watching her world constrict around her, and from you she heard not one word, gained not one ounce of comfort. There was nothing stopping you but your own insecurity and regret, the gnawing sensation that you had discovered nothing to offer her. Even in your tender moments together, you can tally up the records, you can list down your sins and know: you do not deserve her.

10. Apotheosis
You cannot save her. You cannot save anyone.

11. The Ultimate Boon
Your anxieties will coalesce into a monster, someone who has thrived amidst the rot, someone who at times grows impatient and reaches out and suffocates the weak. He is well-heeled and respectable, not powerful as such, but someone beyond your reach. He has killed someone you loved, and he will draw you in, toy with you as prey, and you will charge in heedlessly. He is an individual, or a small group of them, with eyes and arms and hungers. You will see his face. Here is something you can hurt. Here is someone you can kill.

III. Departure

12. Refusal of the Return
You will die here. You will die in the depths of your despair. It is an incontrovertible, mathematical fact. The arc of your life has led to this, its momentum, its trajectory. You have returned to this dark place, again and again and again, like some sick compulsion, a slow spiral around a drain. You have been given your chance at joy, your chance at freedom and escape, and you have wasted every opportunity. You returned to this place voluntarily. You will die here. You deserve no less. 

13. Magic Flight
The path from here is long and stumbling and uneventful, with nothing to bar your way. The monster is dead, diffused, distracted; you are once again beneath its notice. All you must do now is walk, put one foot in front of another, walk through the dark and past these crumbling walls. These halls do not end, they simply widen out into the world, into the open night sky and all the streets and walls of your hometown, where all the evidence of your uselessness surrounds you. All you must do is walk, as far as your legs will carry you. All you must do is walk, as far as you can bear to go. 

14. Rescue from Without
Along the path is everyone you have ever met, everyone you have ever helped, listened to, comforted, manipulated, scorned. All the ties you've formed, everyone who would remember you, miss you, resent you, everyone who would be made lesser by your absence. It is not grace that saves you, for there is no God here to administer it. It is not hope, for there is nothing left to hope for.  The only thing left is another person's presence, that you are here, and they are here, and for now you are all here together, regardless of whatever has come before and whatever will come to pass. 

15. The Crossing of the Return Threshold
Your home is dying, rotted through, and the rot has spread far beyond its borders.The rot is vast, and ever-present. You would see the world burn down before it died, you would see deaths in the millions. If there is to be revolution, you will not lead it. The most you could do is be swept up in the flames, live to stumble among the ashes. The rot has infected everyone you know and love; even now it pulses through your veins. You understand this now with an almost fond familiarity. You are home. You are dying, and you are home.

16. Master of Two Worlds
You will have a moment, a week or so, a moment's worth of love, of earnest and wholehearted devotion. You cannot save her, you cannot save anyone, no more than you can stop the course of death and rot, no more than you can change the world. This is the Hero's Journey of our times: you circled back whence you came so that she could know that there was happiness for her still - for a moment, for a week, for a moment that would last you the rest of your lives.

17. Freedom
The world will end, and you will meet it with open eyes.

Worms

Oct. 20th, 2017 02:10 pm
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There are two worms, and the first is called destruction. It festers at the roots of things and sends them tumbling down. 

The second crawls among the ruins with all the squirming creatures, and whispers in our ears and says: 

"There is profit to be made." 

Fantasy

Oct. 2nd, 2017 06:44 pm
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Here and there a whole new world is lurking, just waiting to be written down. It comes in hints and references, one word at a time, the terms breeding and multiplying with one another. There's the loamy, fertile medium of established tropes, everything so commonplace as to be beneath notice: the Elves and Dwarves, the Mages and Rogues, all the inbred and indistinct cousins. And then there are the seeds of something new. Ashen-Born that shuffle forth from razed fields and burnt-out fires. Sightless cultists who comprehend the world through the palpitations of their flesh and skin. Brands of ice that sear onto forearms and lash out with frost, instantly identifiable, impossible to remove. Just add a single, barely-original idea - a single simple word, sometimes - and cross-reference it with the components of an already exhausted world. And just like that, you'll have created a Fantasy of your own. 

The beauty of Fantasy is in its taxonomy - lists of races, and racial traits and abilities; classes, attributes, skills and specializations; artifact and weapon types of all varieties; schools of magic and the laundry lists of spells to choose from; bestiaries teeming with monsters and their modifiers; elemental alignments, resistances, weaknesses; subclasses, domains, clades, and orders; any category you could imagine. This is the potential of human imagination: going down a list of options and ticking off the boxes. Modular fantasies, units of prefab inspiration, mix'n'match 'em as you please. Select a race
[Dwarf. Elf. Goblin. Human. ]
                                         and from there pick your class.
[Rogue. Bard. Fighter. Mage.]
Take up a weapon,
[Sword. Spear. Staff. Bow.]
name a home from which to start 
[Plains. Mountains. Forest. Swamp.]        
          and with just 16 words there are 256 different people you could be, 256 different identities to inhabit. Add a new column, a new set of modifiers, and watch the possibilities multiply exponentially. Select male or female, and double the possibilities. Select an alignment, select a main stat, go through the skills and count all the combinations. Add to the lists at your leisure. Make up new names, new variables to multiply with. Be a Chalk Giant. Be a Chirurgeon. Be a Half-Breed. Be Undead. Dual-wield. Dual-class. Multiply them, and multiply them again, and again, and again, and again. What did you want to be when you grew up? Could you have imagined a thousand, or four thousand, or twelve thousand, or all the multiplicity of options open to you? 
 
Listen. We could be anything we wanted.

Our daily wanting's just so stunted in comparison, so dull, so undefined. Try to imagine a world of your own, without restriction: speak of your dreams, your fears, your barely-repressed anxieties, your hopes, the deepest parts of your soul. How rich and diverse and variegated of a world and its inhabitants can you create? Write, and write, and write, and see how long it takes to get as far as a table of 16 worn-out words would take you. Or, if that's too hard, imagine yourself as you are now. You are a thermodynamic miracle, a multiplying of improbabilities whose existence is nothing less than astonishing - the improbabilities of existence, of life, that your parents and your parents' parents and so on ad infinitum should all happen to meet. But without the statistics, without all the tables and factors multiplied against each other, how can you qualify that, how can you separate yourself from the crowd, how can you earnestly convince yourself that there's something unique about you compared to every other person in the world? How could you possibly live accordingly?

What do you live for? What do you most desire? Fight for your class, your race, your nation, the god you worship - and fight the ever-gnawing sensation that none of this is meaningful. There's none of the cleanly-differentiated factions of Fantasy here, no single words that set in stone your alignments and alliances. Don't all your most precious identifiers Balkanize and schism and drift and blur and crumble into obsolescence over time? Can you imagine your children's children living in the same world that you lived in? Don't even your mortal enemies likewise laugh, yearn, sicken, bleed, don't they share with you some same essential humanity that's impossible to strictly define? Isn't there some empathy there, some inescapable recognition? There's a part of you over there, on the other side. There's something that knows what it is to want, to delight, to suffer. There's nothing inherent about you or your clan or your ancestry. All that separates us is the arbitrary and reversible benefits of circumstance, of old debts left unsettled.

What would you want to be then? What's worth wanting? What speck of identity can you claim other than being Yourself - and what's left for you to aspire to then? Change everything you can about yourself, change your job, your nation, your allegiances, immerse yourself in different schools of thought, reinvent yourself entirely - and all you have is the same simple skein of flesh stretched along some other imaginary axis. A different set of delusions, a different set of arbitrary values to defend. Deep, deep down, aren't we all the same? Then how could you hope to ever be anything different? 

Real life has no discrete variegations, it all just slurs together into points on a spectrum. Fantasy's when you delineate all the options. Fantasy's when you read out all the rules. Fantasy's extrapolation from a series of variables, combinatorics, because math is so much more imaginative than any human could ever hope to be. All our identifiers in real life are arrangements of convenience, blinkered, tribal allegiances designed to set us against each other. We're born and raised in largely pre-generated roles, all attributes neatly correlated, a series of predetermined futures for us to imagine. Fantasy takes our inbred biases and abstracts them - Good and Evil, Chaos and Order - makes them clean and distinct and separate, and lets us believe in the possibility of assembling something new.

So imagine a world of your own to inhabit. Put a name to it, a hybrid word, a derivative, a variation. Write your demons down - reduce them to a single word, something tangible, something concrete. Write about something that can stain the pages, or something that can wear a stain. Write of Ash, or Snow, or Sightless Skin, or Stone. Write in compound words, in broad generic building blocks slotted clumsily against each other. Write of the Eyeless Sea that roils at the borders of the world, the Ashen Maw, the Eyeless Stone, the Ashen King, the Sea of Ash that stretches far as eye can see. It's simple, isn't it, once you've got the words written down. The churn of creativity, words permuting under their own momentum, an entire world waiting for you to fill it in.

Write, and pretend you're writing down your dreams, elaborating on your fears, that all the words form something meaningful. This is Fantasy. None of it has to be true.

Monsters

Sep. 20th, 2017 06:05 pm
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(shamelessly stolen from Beast: The Primordial)

All categories, by their nature, are human constructs, artificial. We may pretend there's a difference between a thing warm-furred and a thing with scales that crosses the sea, but link blood to blood and you'll find a tangled skein of nerve and vein. We all crawled out of the water, once. We all burnt in the heart of a star.

So here's the difference between the kin, just a blood-thick membrane between them.

ANAKIM
Nightmares of Helplessness
to walk and feel the world shudder beneath you

You are the giant, the earthquake, the storm, the enormity that sends humans cowering. Some may say you represent the fear of Power, but the truth is much simpler: humans are scared of things bigger than they are.

Cruelty comes naturally to you, with every shift and rearrangement of your limbs, as if effecting pain from a great distance. You have been dimly aware of others' suffering, their fear, but there have always been more consequential things to focus on. Namely, your own satisfaction. You have never had quite enough food, enough space, enough opportunity to exert your will. No matter. You continue striving. This is not ambition, or even appetite, not any more than it is your lungs' ambition to take in air. You're a growing child. You need to eat. It's as simple as that. You've crushed people, animals, heard their bones break, heard them whimper and beg and scream. You are of the Anakim. All this is beneath you. 

NOCTIS 
Nightmares of Vulnerability
to reach out from the darkness to extinguish a flickering flame

You are the boogeyman, the stranger, the hidden knife, the thing lurking in the darkness. Humans feel the hairs stand up on their necks and know fear of the Other. They live in terror that there's something out there that wants to hurt them.

There's something absent from you, you've always known that, and so you've lived so as not to attract attention. People nod past you, take you for granted, and that's how you like it. Humanity fascinates you, the mundanity of their day-to-day lives, and you enjoy playing with them at your leisure. You are never bored, but very easily distracted. Sometimes you want to see them joyous. Sometimes you want to see them suffer. You've never known satisfaction, satiation. There's only ever the dull disappointment at the end of your most in-depth pursuits, after you've finally revealed yourself to them, after you've broken your toys to see what's inside. Still, no matter, it's not as if there's a shortage of humanity anyway. You are of the Noctis. They're all equally beautiful to you.

ABYSSI
Nightmares of Insignificance
to study a mirror and look upon an empty face

You are the depths, the abyss, the leviathan, the gaping maw that threatens to swallow everything whole.  Humans all know fear of the Void, and perhaps that proves the truth of it: they fear that everything they have wrought so far is worthless.

No matter where you look, you see yourself. In the television screen, in the shrieking invective online, in a politician's smile, in the averted eyes of your fellow subway passengers. There's a pleasing reliability to this pattern, as if you could extend outwards and outwards and outwards until there's just the molecule-thin membrane of your skin encompassing everything. People are mostly horrified by you, once they see you clearly, and yet none of them can ever look away. You would be happy alone, and you are. If there's any disturbances that happens around you - a spate of suicides, a doomsday cult, a lost generation - that's only inevitable. These things happen, and you happen right alongside them. You are of the Abyssi. The end of the world comes turning on its axis.

NIRGALI

Nightmares of Contamination
to turn your gaze upon the world and reveal it as diseased

You are the plague, the swarm, the rotting corpse, the inevitable revulsion humans feel at their world. Some may say you are the fear of Entropy, but what humans really fear is seeing the world without delusion.

You've never been satisfied with the easy answers, popular narratives, the trends and factions of the day. Inconsistency rankles you, all the little blind spots people maintain in order to continue living their comfortable lives. Everything you've previously believed, you've since reevaluated and judged as insufficient, all the twisted hypocrisies standing out in knots on the back of your mind, crawling up the back of your neck. In truth, you take a great pleasure in gouging out the hypocrisies one by one, like so many wriggling maggots. There's a teeming beauty in it. Flesh rots, and the maggots and bluebottles swarm in and feed. People may resist your accusations, but more often than not the horrifying reality of it becomes too compelling for them to deny. You are of the Nirgali. You cannot help but pick at lies.

STRYGOI
Nightmares of Exposure
to claw out the heart and feed on dead flesh

You are the harpy, the ghoul, the gawker, the set of leering eyes that feed on humans at their worst. Humans are wracked with fear of Judgement, but in simpler terms, humans are scared of each other.

Unlike your many siblings, you were human, once. That part of you is long since dead now, a distant memory, but you can still recognize it in others, with a sort of yearning that verges on nostalgia. Other people become precious to you, fragile sparks of potential that you hope to cradle and nurture into fully-actualized human beings. A hot red reminder of what you once were. The marrow in the bone. Of course, it never happens. The past is the past, and all the yearning in the world won't turn back time. People are stumbling, nervous, fallible, perhaps even more so under your gaze, incapable of realizing their full potential. That's fine by you, though. The appeal of nostalgia is in its bittersweet tang, the delicate stirrings of loss. You are of the Strygoi. You could watch them struggle and fail forever.

URGES: 

HUNGER FOR POWER
The Tyrant

ANAKIM
Jo's a ball-buster, quite literally. She's crushed a man's testicles, felt them pop in her grip. All fully justified, of course: he got violent first, and as a woman all her self-defense classes tell her to go for the groin, the eyes, the throat. Jo's blunt, assertive - enough in itself to arouse resentment - and she's learned to target men with violent tendencies and poor self-control. It's not that she's after pleasure, or revenge. Too many men view violence as posturing, a show of strength. Women don't have that luxury; they have to aim to disable, to kill. Jo's just marking out her territory.

NOCTIS
Reynold's a health inspector for the city, and sometimes he likes to go above and beyond the call of duty. He visits sites ahead of schedule, incognito. He looks up employees' personal details, follows them on social media, occasionally takes a drive out to their houses. Most people hold quite a bit of resentment for their jobs, and Reynold puts that to use. When he's doing his inspections (stringently thorough, of course), he asks all the right questions, knows what to look for. He feels a certain ownership of them. He wants them to succeed.

ABYSSI
Ari's a cabbie and he's assembled quite a collection of regulars by now, knows their schedules - people who'll find his cab waiting and ride around for hours, going nowhere in particular because they have nowhere they want to be. The guaranteed income's nice, of course, but really Ari just likes the driving, the long and empty side streets, the skyline blotted out by buildings, the numbing hum of traffic. Sometimes his passengers can't stop talking. Sometimes he lets them sit in silence. Sometimes they tell him to drive out to a bridge overlooking the river, or to the entrance of a subway station, or to the front of a skyscraper, and that's the last ride they ever take with him. He always makes sure they reach their destination.

NIRGALI
Ms. Blaise is an assistant principal, and she's absolutely diligent with dealing with problem students. She makes calls to parents, asks about their home lives, sets up meetings, is always perfectly understanding. She can always get right to the heart of the matter, tell you why a student's acting out. It's such a tragedy, though, that none of her cases ever seem to get any better. The parents are always indignant, belligerent, the children always lashing out and resentful. All her insights only ever seem to give them more cutting insults to hurl at each other. She never gives up on a student, though. That's just not her way.

STRYGOI
Dave's a self-made man, worked his way up from the mail room. Did night school, got his MBA, was promoted to supervisor, and now he's got a corner office. He's given a commencement speech at his alma mater, does volunteer work at the local homeless shelter where he talks up job opportunities and shares his story. Every time one of his guys gets hired, or gets the slightest promotion, Dave's always there to hype it up beyond all measure. Sometimes he stands at his window, looks down at everything beneath him, and imagines a tower teeming with his little people, all crawling atop each other in an attempt to reach the top.

HUNGER FOR ACQUISITION 
The Collector


ANAKIM
Zmei's been arrested for theft, sure, done time for it, but more often than not he just takes what he wants. If a man or woman takes him home for the night, in the morning he'll help himself to their food, any money they leave lying around, any shiny bauble that catches his eye (he's partial to silver). "A gift for me, yes?" he'll say, daring them to deny him. If he can't find anyone for the night, he'll turn up at an old acquaintance's without warning, and leave with what he likes. He doesn't use violence, of course. If anyone's strong enough to stand up to him, he'll leave empty-handed without any fuss. After all, there are so many more people out there who won't dare to speak up.

NOCTIS
Rose collects teeth, children's teeth, and it's slow but rewarding work. She doesn't take them by force, of course not; children lay teeth out for collection all the time. The key is the timing: there's only a single night in which to strike, before the teeth are secreted away by the parents to disappear somewhere into the trash. That's fine by Rose, though, there's a certain joy in just watching, night after night, being privy to a child's development, waiting patiently for the harvest. Rose has a full set of baby teeth from a single child, pieced together over years, and that's the prize of her collection, her pride and joy. Lately, though, a thought's been turning over in her mind - oh how she'd like the full set of adult teeth as well. 

ABYSSI
Yin's hometown lies on the coast, and the storm a few years back was one of the worst they'd seen. That's history now, people are rebuilding, but Yin's found a little hollow just off the coast where the floodwaters ran back into the sea, where everything washed through and a few things stayed. That's where she dives deep, in that murky depth full of things not worthy of salvage, rotting timbers and rusted metal and the refuse of houses and homes and lives. She goes down there once a day, sorts as best she can according to their previous owners, rebuilding a hollow effigy of their lives. Every few years, she adds to her collection.

NIRGALI
Tim's a culture vulture, an outsider artist, and his photos of roadkill have gotten him quite a bit of acclaim. They're like diagrams of a death, a life turned inside-out. Anyone can look and see that here's where the tire crushed the spine, flattened fur into the asphalt; here's a tiny paw outstretched in a panicked attempt to flee. There's also an unnerving clarity of background to his photographs: he renders quiet neighborhoods and scenic roads into crime scenes. The dead dogs and cats are what get the most attention, sure, but they're not Tim's favorites. He only shares his most precious photos with a very select audience: the drivers who helped him make his art.

STRYGOI
Anya owns a picturesque apple orchard just outside the city, a momentary retreat from the cares of the world. Many of her employees are previous customers of hers, lured by her charm and enticing tales to give up city living and start a new life working at her orchard. She has each of her new employees plant and tend to their own sapling as a symbol of their growth. And then, weeks or months later, when their new lives inevitably fall apart, she transplants their saplings into a little out-of-the-way grove. They flourish there; they're well fertilized. Anya makes sure her trainees always leave a part of themselves behind.

HUNGER FOR PREY
The Stalker

ANAKIM
Darius likes to hunt, it's that simple. It's a good, clean predatory urge. He doesn't have the teeth of a wolf, nor its packmates, but the basic principle is the same. His fingers dig into flesh, rip out chunks of muscle, spill blood. Sometimes he'll manage to get his arm around their neck, his fingers up their nostrils, and he'll choke them out in a matter of seconds, but more often than not it's a death by attrition: a faltering, a stagger, a collapse, and then Darius' hands digging in. They're usually still conscious when he starts to feed, but that's only because by then he's too eager to restrain himself. Whether they're screaming or not is entirely incidental.

NOCTIS
Father Landon isn't the only predator in his diocese. He's watched more than one troublesome priest be shuffled around from parish to parish, and he's uncovered their past sins. Their victims are often skittish, reluctant to trust someone in Father Landon's position, so he's had to get creative in collecting his evidence, the precious little mementos of the sin. Then he plants his little scraps of bait where his fellow priests are bound to find them. Sometimes they turn to prayer. Sometimes they have a breakdown and confess. Sometimes they're driven to re-offend. Father Landon doesn't have a preference either way. He's just in it for the hunt. 

ABYSSI
Brianna hit her Awakening early. She's in middle school now, captain of the swim team, and there's a special initiation ritual she's established. They sneak down to the beach, a quiet spot where they won't be disturbed, and then they swim out to sea. It's always just Brianna and the new recruit, swimming as far as they can until their limbs weaken, until the current's too strong and they're gasping for breath, as the rest of the team watches from the shore. No one ever drowns; Brianna makes sure of that. She just wants them to get a taste of what it's like.

NIRGALI
Vanessa likes blood, likes the uncovering of it, the revelation of what lies beneath the skin. She's learned to sniff it out from behind long sleeves and scars, learned to recognize those who have already gone digging, or those who have the gnawing urge to start. She shows them her own designs on her forearms, tempts them, coaxes them, arranges it so that they can both bleed together. There's never any completion to the designs, never any sense of fulfillment, just the constant urge to keep digging deeper. Vanessa lives vicariously through her prey. At least for them, there's eventually an end to their search.

STRYGOI
Dawson owns the big empty house on the south side of town, full of big empty rooms with high rafters where he invites people to stay. They're always just temporarily out of a home, just until the next payday, just until they can get back on their feet. He provides them with toiletries, food, all the basic necessities, accepts their promises that they'll pay him back. And then the weeks stretch on into months, and they're still living in the big empty house, huddling in the empty rooms, helplessly indebted to him. He's always very compassionate when he turns someone out. They've had their chance, after all, and there are always so many more people who need a place to stay. He never really abandons anyone, though. There's so very little difference between the inside of his house and the outside of it.

HUNGER FOR PUNISHMENT
The Judge


ANAKIM
Ogre got his nickname back in high school, where he learned that the only thing you're worth is what you're owed. Hurting people got inconsistent results at best. Being on the wrestling team, with a set of rules that laid out just what he could expect when he hurt people - now that opened up the world to him. Ogre likes rules, oaths, contracts, promises, IOUs and debts. He's good at collecting what's been promised to him, and even better at extracting promises from people. He's even drawn up a meticulous exchange rate - so many bones broken for so many unfulfilled debts.

NOCTIS
Even among zir fellow monsters, Jess is a boogeyman. No one knows zir real name, or zir assigned gender, what ze does in zir human life. No one knows how ze hunts, or how ze picks zir prey. It's just, sometimes people disappear. Sometimes some terrible secret emerges in the wake of their disappearance: child abuse, or date rape, or sexual harassment. But more often than not, there's just the absence: the absence of motive or meaning or justification, the absence left in other people's lives. That's the way Jess likes it. So much cruelty is senseless, arbitrary, inflicted without reason. Why should justice not be the same? 

ABYSSI
Ahmed and Patrick are a pair of Abyssi lovers. Patrick's an interior designer, and maintains a collection of photos of the homes he's so carefully crafted: intimate, almost intrusive pictures that reveal how his clients live. Then Ahmed uses that knowledge to go sneaking in. He keeps watch as the inhabitants of his lover's homes grow uneasy, dissatisfied, until the homes and possessions and lives they thought they wanted begin to box them in. He waits until they lash out, disrupting his lover's designs. And then he tears their homes apart for them. 

NIRGALI
Angela's a lawyer known for her pro bono work, her tireless advocacy for those with little other recourse, the poor and marginalized who would otherwise be railroaded by the legal system. It's taxing work, and her victories are few and far between. It's not court wins she's after, though. Her cases inevitably highlight the injustices inherent in the law, leaving almost everyone involved with a bitter taste in their mouths afterwards. And she visits her own brand of justice on them afterwards, one that comes to them in their sleep, on many crawling legs.

STRYGOI
When Benjamin comes for people, most of them mistake him for an angel. He catches them in a moment of guilt, snatches them up and carries them away to some dizzying height, and tells them that God has intervened in their lives. They must make a choice, he tells them: to confess themselves as sinful and repent, to declare themselves unworthy and relinquish all hope of salvation, or to give themselves up entirely to God's judgement. Benjamin has seen people take all of the three options. It's not his fault that all three options tend to lead to people leaping to their deaths.

HUNGER FOR UPHEAVAL
The Destroyer


ANAKIM
Grace is fascinated by cars, by how even the puniest person can command two tons of metal and send it hurtling through the world with deadly force. She thinks it gives people a sense of what it feels like to be her. When she goes joyriding, she revs the engine at stoplights, cuts in, blares her horn, taunts, challenges, dares other drivers to stand up to her. She relishes her impromptu drag races, the flares of road rage, other cars vying alongside her until she inevitably swerves the wheel and slams into them in a carnage of steel and glass and bone and blood. It's almost comradely, she thinks. Almost like making a friend.

NOCTIS
Lester loves breaking glass - windows, picture frames, mirrors, display cases. There's something about the fragility and transparency of it that appeals to him, as if people have erected the flimsiest of barriers between themselves and the world. He comes in the dead of night and breaks into people's homes, shattering their delusions of security. His real pleasure, though, is watching them try and go about their lives afterwards, watching their facades crack again and again each time they stumble upon more of the shards of glass he's hidden.

ABYSSI
Naia tries to keep her appetites contained to her volunteer work for the city, helping clean out homeless camps and reveling in the detritus of other people's lives. But inevitably she goes seeking out disaster areas - typhoons, earthquakes, floods - wandering among the ruins of a city and witnessing the traumatized survivors struggling in the aftermath. She doesn't consciously cause any of the destruction, no. It's simply an inevitability, as regular as the tides rushing in, as regular as a city's expansion and rot. As regular as her pangs of hunger becoming uncontainable.

NIRGALI
Amon breeds all sorts of spore and bacterium and virus, his home full of Petri dishes and centrifuges and planters full of rich, moist soil. It's amusing, he thinks, how ill-equipped society is to deal with outbreak, how simply his strains can be bred given the right sort of equipment and know-how, and how a little package sent through the mail or left exposed in a public place can cause such complete pandemonium. It's not even that his little projects are particularly deadly. It's that the world is such a fertile medium for chaos.

STRYGOI
Diana works as an assassin, ironically because she deeply believes in the value of a human life. A single person can have an impact on thousands, even millions of others, and a single bullet can do the same. The targets she's commissioned to kill tend to be especially prominent or influential in their communities, but Diana's no elitist. Off the job she's found that any random person on the street, seen through the scope of her rifle, will have just as significant an impact in their deaths.

Blue Whale

Aug. 18th, 2017 02:11 pm
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I think it might be a cruelty to talk so glibly about this. You know, talking about something that could very well have happened. Talking about something true.

1. On the arm blade cut f57 (blue whale, 4: 20)
2. Wake up at 4:20 and watch scary video
3. Cut lengthwise veins of the arm (not deep) only three cuts
4. Draw a whale on a piece of paper

The game's called the Blue Whale Challenge because whales beach themselves. Mysteriously, inexplicably, alone or in groups. Salt-slick carcasses heaving up on shore, drawing attention to themselves by their sheer mass, the weight of their existence warping the world around them. Who knows what's going on beneath the surface of the sea. Who knows why they did this. Who knows why they had to die.
 
5. If you're ready to become a whale you write "yes" on the blade leg, if not, do with their hands whatever you want (doing a lot of cuts and so on)

You count one day at a time. One step at a time. From one to fifty. A psychological build-up. A ritual. You carve in the symbol Day One and you follow the rules and on Day Fifty, you kill yourself.

6. In code
7. scratched f40
8. Write in the status #I'm a Whale
9. Should overcome your fear

It's children playing it, of course. Teens. Adults wouldn't need fifty days to get to the point.
 
10. Get up at 4:20 and go to the roof
11. It is necessary to scratch out a whale on the hand (or make a drawing on the hand)
12. The whole day watching scary video
13. Listen to music that curator send to you
14. Cut the lip

The game has all the qualities of internet creepypasta. Suicide by meme. The list of instructions flickering and obtuse, poorly-translated from the Lithuanian. There's a boogeyman here. Someone's sending these instructions to our kids, someone's doling out the rope, someone's whispering in their ears. The "curator," a sinister corrupting figure always just off-screen. Our kids are being manipulated, or blackmailed, or terrorized, or coerced.

They wouldn't have done this on their own.

15 .Poke the needle arm
16. Make yourself hurt

It's all bullshit, of course. Moral panic. Urban legend. Oh sure, there are people playing. Type #f57 on social media, ask for a curator and maybe someone'll get in contact with you. But all it is is some rando online, as likely to hit you up for money as to lead you to your death. Oh sure, sure, there are the dead children, hundreds of them. But you can't seriously think it's some stupid internet game that made them kill themselves, can you? There's a meme, there's an outward sign, there's a thought that they were toying with. Cuts on the arm. A picture of a whale. Some fucking hashtag status.

And then there's everything that was going on beneath the surface of the sea.

17. Go to the roof of the largest and stand on the edge
18. Going to the bridge
19. Climb on the crane
20. Check to trust

There's no secret sequence of instructions that'll program a kid to kill themselves. No master of psychology wrote this. It's not even good fiction. You start out by cutting yourself and progress to posting statuses online, watching music videos. There's no design here, no sense of escalation. Just vapid fluff, idle chores, a transparent series of branding exercises.

If anything, you should be grateful it's all so clumsy. Dragging this bullshit out over fifty days might at least give someone else the opportunity to notice something's wrong. Cuts and codes and disrupted schedules. Fifty days to cry out for help.
 
21. It is necessary to talk on Skype with a curator
22. Sit down on the roof of the feet
23. Again, the job with the code
24. Secret Mission
25. meet with curator

 
Kids have killed themselves. I don't want to minimize that. Rina Palenkova was seventeen years old when she jumped in front of a train. She posted a selfie right before she killed herself. She talked about it online. She went viral.

26. You say the date of death, and you must accept

It's all sites trying to drive traffic, you know. Trying to attract attention. Collating every one of her last words, making some up, commemorating her death in morbid detail. Some of it's sickos online looking for a perverted thrill. Most of it's the media, slavering in open-mouthed credulity over yet another tragedy to sensationalize. Here she is, the very first victim of the Blue Whale Challenge. Here's the malignant root of teen suicide. Here's where it seeps in, here's where it spreads. Here's the name of what you are most afraid of. Here it is, always just out of your reach.

27. 4:20 go to the rails
28. Do not talk with anyone
29. Give an oath that you're a whale 

From 30-49 you every day you wake up at 4:20, watch videos, listen to music, and every day doing one cut on her hand, talking to a curator. 
We jump (hangs up, jump out of the window, you go under a train, negativeside tablets)

We call him the curator because he's the one who turns us into art.

The Snail

Jul. 30th, 2017 06:54 pm
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"I have no hands," said the snail, "and so everything I own I acquired through mere accretion." It sprawled limply across the ground, its body slack and undifferentiated, as if even the effort of speaking was too much for it to bear. "Everything I crawled through, everything I rasped up against, everything I took up for a moment and forgot to set back down - they all left their traces on me, particulates..."

Its voice dripped with disgust. "The crumbled remains of bone," it said, "left rotting in the damp places. Wood-ash. Broken shells. Limestone and sediment, fossils, debris - things dead for decades. There was something living wrapped in these once, something vital, and I -" Its voice hitched. "I don't remember how or when I got them. I only remember their presence as they are now, atop me, this fossilized arrangement. I passed through the world and I kept things beyond all worth of keeping.

"There was no plan in this," it said, and gazed up at the spiraling tower of its shell, eyes dull atop its stalks. "I mixed no mortar, laid no brick. I never once imagined living here. This began as a tiny lump on my back from the moment I was born, a calcified knob of bone. I resented it at first, this useless vestigial thing, longed to be rid of it. I flexed my back, strained myself hoping to pry it loose as it cut sharply into my flesh. But instead I've scabbed over the edges again and again, built it up imperceptibly along the lines from which it was first formed. It has grown, and grown, and grown, beyond my control or volition, from everything I've ever abandoned, ever forgotten -  

"Is it beautiful?" the snail said. "It is beyond my comprehension." Its eyestalks swayed and reeled, tracing spirals, until it grew dizzy and lowered its head. "I could not have made this willingly. And yet I bear it all the same, and watch it overshadow my flesh ..." It stretched out its neck, twisted and turned to show the glistening texture of its skin. "Am I beautiful? Or do I carry beauty with me, distinct and separate, as a thing that will outlast me? A thing I only came to build by gnawing habit. That I could never again reproduce. A thing that I could not help but build if I was to keep living."

The snail let out a breath. "Well, yes," it said. "It is quite useful, I suppose. I retreat into it for shelter, and for comfort, and it is smooth and well-formed against my skin. I could not live without it. But, you see - 

"I have a cousin, a slug," the snail said, its voice trembling. "And we are otherwise alike, in form and capacity and function. My foot is no less strong than hers, I can climb and crawl just as well. Except - except I carry everything I own with me.

"And she survives, just as well as I do, and finds comfort and shelter and - and that sense of safety, all without a shell to hide her.

"That's all usefulness is, isn't it," said the snail, and shrunk back, resigned, disappearing backwards inch by inch until only the shell was visible. "It's everything we've accumulated that we can no longer live without." 
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The Questing Beast was not named for the fact that it was quested after (although it was, perennially), but for the howls and yelps that emanated from its belly, "the noise of thirty couple hounds questing." Such confusion is understandable (and perhaps intrinsic), as the Beast by its nature conflates two different definitions of what it means to quest

As a transitive verb, to quest means to ask, or to search for, and thus is necessarily used with an object: there must be something to quest for, be it treasure or an ending or an answer. As an intransitive verb, however, quest refers to the baying of hounds on the hunt, and necessitates no such object of desire. The Questing Beast's name derives from the latter definition: the sound of thirty pairs of hounds howling aimlessly, never ceasing or relenting, never biting down, never satiated, constant as the rushing of blood through the Beast's arteries. 

Questing after said Beast was thus a confusing proposition, as it was difficult to determine whether it was being hunted or not - whether or not the questing was transitive or intransitive, and what exactly (if anything) one was tracking. From a distance there was only the baying echoing through the woods, which might have been the sound of one's own hounds, or the hounds from another hunting party, or (very rarely) the Questing Beast itself. The hounds themselves were similarly confused at trying to track down something that sounded exactly like they did, and at times kept up the baying simply out of a confused excitement, or sheer comradely instinct. Attempts to capture the Beast thus frequently devolved into a farce of hunting parties chasing each other around in circles.

Adding to the confusion was the fact that there was never quite a clear consensus on just what the Questing Beast looked like. The most widely-distributed description held the Beast to have the neck of a snake, the body of a leopard, the tail of a lion, and the hooves of a hart - in other words, a medieval attempt to construct a giraffe. Perlesvaus, on the other hand, described it as a snowy white creature somewhat larger than a hare and smaller than a fox; i.e., some sort of stoat or weasel in its winter coat. So at the very least the boundaries were set: the Questing Beast must be no larger than a giraffe and no smaller than a hare, its color anywhere between a tawny orange and a snowy white (though theorists would differ on where white should stand on the color scale, and thus on which spectrum of colors was plausible). In the heightened atmosphere of a hunt, with the baying of the hounds omnipresent, any hapless animal that should happen to cross paths with the party could easily be taken for the Questing Beast - and who knows, any of them could very well have been the Beast itself. 

From strict point of fact, there was no reason to hunt the Questing Beast at all. There was no danger it posed if left to roam free, no rewards promised for its capture. Even the howling emanating from its belly was interpreted as a sign that the Beast's days were numbered: it hosted a brood of snarling children that would eventually tear it apart from within. Any mystical significance it held was as a symbol of some internal threat that would eventually lead to society's collapse - for some it was the tragedy of King Arthur's incestuous coupling with his own half-sister; for others, it was the Jews. In any case, the Questing Beast was merely a grim portent rather than a threat itself, and certainly was nothing to be deliberately sought after. 

We may imagine that those who hunted the Questing Beast were simply confused by its name, and took it as an imperative rather than a description. Or, rather, we may imagine that the Beast successfully conflated the two possibilities such that there was no longer such a distinction. King Pellinore, for example, hunted the Beast simply because his father had, as had his father's father before him, and so on - a duty passed down hereditarily, like kingship, and with no more justification for it. For Sir Palamedes, on the other hand, hunting the Questing Beast functioned as a form of displacement for his frustrated romantic impulses - as Palamedes could never win the favor of his love, neither could he slay the Beast (a parallel that defeats the purpose of displacement entirely). In any case, both men hunted the Questing Beast without any hope of ever catching it, suggesting that, much like a hound, they were preoccupied with the action of questing itself. 

Hunting for sport, after all, is an end on its own, and may be counted as a success regardless of whether or not one returns with game. The goal of hunting becomes simply to be hunting, to feel the thrill of the chase, to view all of nature as potential prey, to take the sound of hounds baying for blood as music. For a knight, this would be akin to the fulfillment of a single-minded devotion, taking up their swords for a quest of unimpeachable cause. Perhaps, then, it was to the benefit of all concerned that the Questing Beast could never be caught, could never be narrowed down into a single form or species, could never be resolved or be found wanting. Rather, as a portent of some impending calamity, it was ever just beyond reach and yet imminently attainable. It lurked in every forest, its howls emitting from every mouth, it wore a thousand furs and skins. It was monstrous and yet endlessly pursued. It justified every expense and effort taken to capture it. With every fresh hunting party and every pack of hounds, the Questing Beast was again born into existence.

We may then be tempted to imagine, given all these ambiguities, that the Questing Beast simply never existed to begin with, that it was a convenient fiction invented by those in power in order to justify their murderous excursions. And yet, when we turn our attention to the woods and from the depths hear the sounds of questing - ever-present, inexplicable, keening and bloodthirsty, the sounds of a savage brood tearing apart its mother from within - the Beast unmistakably sounds its call and it becomes impossible to deny the truth. 

Horror

Apr. 13th, 2017 03:43 pm
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There's a horror living in your head. It's yours, entirely. It doesn't map to anyone else's. Doesn't that make you feel special? You've got something that's exclusively your own. 

I've got my own horror, and so does everyone else, presumably. We can only talk about it in vague terms, and it only occasionally solidifies into an incomprehensible metaphor. Mine is shards of glass staring up like dead eyes from the ash and sand. Even that's too specific. It's other things too. It depends on the time of day and the weather. 

Our ineloquence makes us believe that the horror is amorphous, ever-shifting. We find like-minded people and we hammer out a jargon for it, big, expansive terms with no set definition, words capable of containing the world. Only a philosopher could properly understand them, but even an idiot can shriek out the words and feel a chill. It's coming, it's coming, it's here, it's coming; we say the words and it's surrounding us; we say the words and we're grasping at the edges of a vast and protoplasmic thing.

It's a mass delusion, though. Your horror is not mine, no matter how much we may agree it is. You can see it now in your head, can't you? How to describe it? Its borders are perfectly defined and intricate, tendrils crawling around the edges, reaching into the crevasses in your brain. Whose face does it have? Say the name. It wouldn't mean anything to anyone outside a small group of people, just a random name in the phone book, so you don't say that, right? You grasp for a word that someone else might be able to understand. You could map it out, probably, if you were so inclined, but it would take a lifetime. You'd have a spiderweb of string and pushpins, old photos, newspaper cutouts, words scrawled on scraps of paper. It would stretch across the walls of your house. You'd look like a lunatic. And you're not. You know you're not. Other people have talked about it too, a thing like this, though not entirely. All the distinct little differences in experience. But it's close enough, right? Close enough to a reality. Close enough to cling to.

So you take your horror and you file the edges off. You generalize. You find that something close enough in the outside world and you adopt the vocabulary as your own, just grateful for the ability to finally speak. You take your horror and you make it universal.

There's a horror in my head, and it's not yours, not at all. That's the only thing for sure we have in common. Mine is a pyramid of human skin, sagging and weighty like a dumpling, its surface prickled with gooseflesh. It's clammy. Ugh! I can feel it sweating from here. It's not your horror, is it? No, no, not at all. Tell me all about yours. Be specific. Be a lunatic. It's good to talk. It's good to let it all out. It's good to speak the truth.

Because what we do, in our mass delusion, is we let all our horrors blur together. We ink out intricate, personal maps and then we pile them on top of each other and let the ink bleed through. Until it's huge and blotted black and faceless, until it's ready to swallow us whole. Kundera talked about totalitarian kitsch, a smiling bland face that swallows us whole with happiness and the sentiment of the universal brotherhood of man. This is a kind of kitsch too, isn't it, this is anti-kitsch, this is apocalyptic kitsch. This is an aesthetic we can project into the void and hear the voices screaming back, until it seems like the whole world is screaming in horror with us. This is the stark perfect picture of our despair. This is the growing black tide that we're all going to have to beat back together, or we're all going to suffocate and drown.

But it doesn't happen, and instead we all drown separately, in disparate groups, except for those of us who don't drown at all. And we stare out in shock because that makes the horror worse. How are they not dying? How can they not see? How could you abandon me at this, my hour of need? I'm drowning! I'm drowning! Can't you see that? Can't you feel the suction of the tide? 

Listen: there is a horror in your head, and it's not mine, and it's not anybody else's. There are points of overlap, sure. There are good and useful group projects. And then you will wander down the tributaries of your horror, you will feel its tendrils grasping, and you will look around and you will find your friends and compatriots have abandoned you. No. They were never there to begin with. There are people being dragged down in the privacy of their overgrown lawns, the roots creeping up from the grass, far from your sight. There are people privately quietly suffering with all their variegated horrors creeping up to play. And it's not your horror, and it doesn't fit into your map, but it's there, and that's all you need to understand.

There's a horror in your head, and it's as real as mine, it's as real as anyone else's. I won't understand it completely, and maybe no one ever will. That doesn't take anything away from it. We like to think we'd all shriek in unison, but our voices rise and fall away one by one. The closest we can come to compassion is to understand that we intersect in convenience, and that we are not abandoned when we diverge. We are all in this together. We are all very much alone.

I have to go. I have my own problems to deal with. Take care of yourself, especially when no one else will. Navigate the edges of your horror. Tend to it. It is as unique and intricate and as beautiful as you are.

Walk your lonely paths, and pull it out by the roots.
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"I resent these repeated accusations that I am a ghoul. It's a slur; it's an insidious insinuation. As if I would haunt graveyards. As if I crave the flesh of the dead.

"We all understand what it means to accuse someone of ghoulishness, yes? My opponents would have you believe that I am some macabre scavenger that grows fat off slaughter, slavering at the mouth, eager to pick through the aftermath of wars. As if I am shepherding your children off to die and to be rendered into meat. My opponents would have you believe that there is something morbid, something fundamentally inhuman and antithetical to life about my policies, merely because of the death toll associated with them. I assure you that nothing could be further from the truth.

"I want you to note the absurdity of this accusation - as if a ghoul creates corpses instead of consuming them. It would be as if wolves, hungry for mutton, midwife young lambs into existence, delicately tending to them until they are old enough to be devoured! Nothing of the sort! The act of creating corpses, my dear friends, far from being ghoulish, signifies a living, bloody, voracious appetite. From the smallest mite to the noblest beast, nothing can survive without predation. Is it ghoulish, my friends, when a hunter corners its prey, tears apart its throat and partakes of its flesh? Of course not! It is perfectly natural and vibrant and healthy. To kill is the most natural thing in the world.


"Will people die due to my policies? Of course. They will die in the thousands. But this is part and parcel of the metabolisms of a nation.
Was Sahib Qiran a ghoul when he stacked the skulls of his foes into minarets? When white-skinned Quetzalcoatl donned flesh and began the conquest of the fifth world, was he ghoulish in his slaughter? Was Conotocaurious a ghoul as he devoured villages whole? Are nations little more than a banquet table built upon a charnel house?

"No, no, and a thousand times no. These were great men, generals, murderers. And yet rather than recognize the greatness of what we have accomplished, my opponents would have you believe that my policies are little more than the self-serving plot of a ghoul. The cowards who dare to defame me seek to exploit your natural horror of death. They tell you thousands will die, and they would have you believe that this is unnatural, despicable, immoral. They tell you only a ghoul would desire such a thing. And yet they fail to see the utter hypocrisy in their actions. They are the ones who feed upon the dead, are they not? They are the ones who haunt graveyards. My opponents cling to the dead and wail for sympathy, they pick among the remains and seek out the choice bits, constantly worrying the scraps of bone between their teeth. Just listen to them, to the false compassion in their voices, shrieking and hooting over every new corpse that is buried, eager to uncover it.

"A predator, my friends, is no ghoul. A ghoul accomplishes nothing, neither hunts nor kills. A ghoul, a true ghoul, feeds on stagnancy and inaction, wallows in past mistakes and sorrows. A ghoul can only sustain itself upon the corpses created by those more dedicated to the pursuit of life. Myself, I have nothing but distaste for the dead. I shudder at the thought of corpse-eating. The dead are dead, they are buried and sealed away and rotting, far from the sight of all good and civilized people.

"I assure you, my friends, I have only ever fed upon the living."
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The Black Rope is braided together from your hair, your dead skin cells, every scab and clot and bit of detritus that has sloughed off your body, every matted wad harvested from a shower drain combed out and braided together into a dead black cord. It is slightly thinner than your wrist and hangs suspended from the sky, dancing in the wind, one end disappearing into the distance. You can grasp it easily, loop it around your arms, and it supports your weight. The Black Rope is greased with your oils and sebum, made shiny and pliant so that it coils and bends with ease. It feels familiar against your skin.

It has been made especially for you, over the course of a lifetime.

The Black Rope sheds hairs as you touch it, black lines that mark out paths on your skin. They hide in the furrows of your palms, they cling to your sweat, impossible to peel off. You dig into your skin with your fingernails and the black lines merely writhe across your flesh like snakes. You are marked. The blades will come and trace along the lines, trace along your destiny, slitting you open according to the meridians of your body, following the paths of your veins. You cling to the Black Rope regardless. It is the only thing you have left of your life.
 
The Black Rope stinks of shit, of sweat, of unwashed hair. It coils like entrails. It is real, visceral, in a way that nothing else is. The Black Rope is warm. There is some decomposition in its tightly woven core, some process of decay that gives off heat. The Black Rope cradles you, comforts you. Knotted, it serves as a harness. Pulled taut, it serves as an anchor. You feel its imprints in your flesh, the thin black hairs pressed deep into the welts, embedded in the inflamed skin.

The sky looms infinite and grey above you. You grip the Black Rope, and you begin to climb.

Labyrinth

Mar. 21st, 2017 09:06 am
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The King, still in mourning, built a Labyrinth for his son. Escape would be impossible for a beast, the King reasoned, for mere bestial impulse could not hope to navigate such a complex cage. But for a human intelligence, he hoped, escape would be inevitable, as his son would gradually map out each of the branching passageways as the years passed, ultimately making his way to the exit, to the only path left unexplored.  

As repayment for what had befallen his son, the King demanded a sacrifice of seven young men and seven young women, their futures snatched from them just as his son's had been. The Labyrinth was fair and equitable and blind in its cruelty, designed so that the youths offered up as sacrifice, and the Minotaur they were to be sacrificed to, were all equally disadvantaged. There was no advantage to be gained in familiarity with the Labyrinth, for the Minotaur had no way of knowing which of the countless interchangeable paths the youths would wander, and thus the only way for them to encounter each other was through chance. For if the Minotaur had been capable of tracking humans through the Labyrinth, he would have long ago found his way to the exit, following the trail to his parents. 

In truth, the precise location of the Minotaur, and that of the youths offered up as sacrifice, was a mystery even to the Labyrinth's creators. No one could definitively be said to have been killed by the Minotaur, just as it could not be definitively said that the Minotaur was still alive. Perhaps someone had killed the Minotaur long ago, and was still wandering lost in the Labyrinth, having succumbed to madness and taken on the role of the beast. Perhaps the Minotaur had escaped long ago through some fault in the wall, some carefully dug tunnel, some unforeseen egress, and the Labyrinth had lain abandoned for years, children wandering lightly through its ruins. Or perhaps the Minotaur had welcomed them all as kindred souls, and together they had built a society hidden from the eyes of their parents, choosing to remain in the Labyrinth rather than return to a world that had sent them there to die. 

In this way, the King was more disadvantaged than them all, never knowing who was still alive and who was dead, never daring to venture into the Labyrinth himself. He looked upon its walls, upon the impossible intricate passages that blocked all things from sight, and sat at the entrance of the Labyrinth, mourning the loss of his son. 

Demigorge

Mar. 17th, 2017 02:52 pm
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"THE DEMIGORGES1 OF A BASTION2 are formed by producing the adjoining curtains3, until they meet the capital of the bastion.4
. . .
"It has two faces, two demigorges, and two extremities."5
- Sir Charles William Pasley, Lieut.-Colonel Royal Engineers, F.R.S.
Course of Military Instruction, Volume II: Containing Elementary Fortification

"In the first he makes the demi-gorge equal to 24 toises6 in the square, 25 in the pentagon, 26 in the hexagon, 27 in the heptagon, 28 in the octagon, 29 in the enneagon, and 30 in the decagon, and all higher polygons.7
. . . 
"His flanks are on right lines, drawn from the center of the figure through the extremities of the demi-gorges.8
. . . 
"...120 toises, from the center of the figure to the middle of which he suppose a perpendicular to be drawn, and to be divided into n+1 parts (n being the number of the sides), two of which he allows for each of the demi-gorges, and three for each of the capitals9, from the outer extremities of which last, rasant10 lines of defence, drawn to the extremities of the demi-gorges or curtain, determine the lengths of the flanks, which are on right lines, drawn from the center of the figure, and the positions and lengths of the faces of the bastions."11
-Charles James, An Universal Military Dictionary

"COMPLEMENT of the Courtin [in Fortification] is that part of the Courtin, which (being wanting) is the Demi-gorge, or the Remainder of the Courtin, after its Flank is taken away, to the Angle of the Demi-gorge."12
-Nathan Bailey, An Universal Etymological English Dictionary
 

1. Etymologically, DEMIGORGE would seem to derive from demi-, half, and gorge, throat: a blocked windpipe, the inability to swallow. Or, perhaps, a reminder that our appetites are not entirely essential. It follows a string of false cognates beginning from Demiurge (δημιουργός, craftsman, the creator of our debased world) to Demogorgon (a deity invented wholesale by Lactantius in third century AD, Dicit deum Demogorgona summum) to Demogorge (the God-Eater, a deity invented by Alan Zelenetz and Bob Hall for Marvel Comics in 1982). The deities share no etymology or genealogy but the similarity of their names, words picked for what they sound like, stripped of any definite meaning and inviting supposition. All variants of DEMIURGE are gods or demons that rule the world, born of word association. 

2. Demigorges are military deities, the genii loci of bastions. A bastion is a pentagrammic projection from a fortress, a promontory into a hostile sea. Despite this, a bastion is also held as a place of safekeeping and preservation. By the rules of the demigorges, the only way to defend something (our nation, our freedom, our way of life) is to assert it outwards offensively.

 
3. Demigorges are completely artificial, twice-constructed, "formed by producing". A curtain veils and reveals, serves as an element of theater. Demigorges are formed through an artificial revelation, the curtains parting to reveal what has deliberately been kept hidden.

4. Even a bastion, as an extension of a fortress, forms its own politics and political capital. Every forward thrust collects its own power, finds its own center. Pioneers build colonies, explorers found nations. A nation expands from the point of a blade.

5. Demigorges are anatomical, part of some larger organism, functioning according to bilateral symmetry. Man creates the world in his image. Demigorges are what remain between a face and an extremity, between what sees and consumes and what extends outwards.

6. A toise is a unit of measurement for length, area, and volume simultaneously. It is either exactly 6 feet, or exactly 2 meters, or 1.8 meters, or about 3.799 square meters, or 8 cubic meters altogether. Within a toise, all conceptions of distance and space fold into one another. To mark out a border is to enclose a territory, to claim a territory necessitates inhabiting it in three dimensions. Maps make fortresses, make nations.

7.
As a demigorge is composed of multiple toises, it is simultaneously one-, two-, and three-dimensional, existing within all planes of order and expanding to fill the space it is allotted. It inhabits the space of higher polygons. It inhabits the space of a straight line.

8. A demigorge is pierced through its flanks, through its still-beating heart, crucified upon a divine geometry. Crucifixion splays the condemned out on display as a deterrence to other potential offenders. A demigorge, up to its extremities, is a display of the potentiality of its violence enacted upon itself. 


9. The figure is drawn, divided, sliced into parts, the capitals being accorded a larger portion of the share than the demigorges
. Render unto Caesar that which is Caesar's. 

10. Rasant: archaic, meaning long, sweeping, curving, arcing off into the distance, such that a shot fired will fall off and merely graze the target. Such a term presumes that an army's strength weakens at its extremities, that there are no weapons of war that can inflict destruction from miles away. The arc is of history, the last line of defense a wavering, dying line tracing back to a past where there was a limit to our abilities to destroy.

11. Any attempt to define a demigorge necessarily degenerates into archaic jargon and obscurantism, the words themselves imbued with a quasi-mystic power due to their mystery:
the essence of the occult. Meaning is obliterated; we are left with fleeting bits of familiar-sounding phrases, word association, trying to piece together an equation we no longer understand.The demigorges stretch from the outer extremities, the last lines of defense. They determine the positions and lengths and faces, our bastion walls stare out of us. The demigorges are artificial, we have constructed them in their entirety (As we constructed squares and pentagons and enneagons? Or was that always merely our uncovering of a higher geometrical reality?). What have we created for ourselves?
 
12. A demigorge can be understood as an absence, an incompleteness, an amputation. It is a mathematical remainder. It is that which is wanting. A curtain is a court is an enclosure, is a theater of laws and security and fortification and all the promises of nation. A curtain encloses a space for playacting, the representation of something that otherwise doesn't exist. The curtains part and a barren stage is revealed, dancers with their legs amputated. Bastions project outwards into hostile territory, but the nation itself is hollow, reduced to nothing but border, nothing left behind it. Its Flank is taken away, to the Angle of the Demi-gorge.
sadoeuphemist: (Default)
A good children’s story begins with a genocide. The trolls are dead, the lot of them, forced out of their hidey-holes and purged clean by sunlight, their flesh transmuted to stone. Good riddance. They were a nasty lot, crude and flea-bitten and half-dressed, with a penchant for gnawing on the bones of children. A good children’s story needs a good purging to start, the shutters thrown open to let in the sun but all the chains and bones and cobwebs still visible. Children are like wildflowers: neglect them all you want, but they still need the sun to grow.

It’s important that the trolls still carry a sense of menace. Their calcified corpses still line the mountainsides, gnarled fingers raised like twisted spires of rock, mouths open to teeth of jagged stone. They still loom in the darkness, they still terrify passing children, they still cast their shadows across the land. You’ve seen a troll, certainly, worn into the stone by untold millennia of dripping water and sedimentation. They are thousands of years old, primordial, still capable of tearing flesh from bone. Parents whisper stories of the trolls to make their children lie fearfully in bed. Adults tell stories of the great vanquishing, of villagers venturing down into the caves brandishing torches and catchpoles, bringing the horrible things up to light. The stage is set, the props align to make a single message: Aren’t you lucky that the trolls are dead, that you live within a world of stone walls and streets, that you walk upon the corpses of our ancient foes? And, the parents say, as the children draw the covers anxiously up to their chins, wouldn’t it be so very horrible (although it could never, ever happen, and no one would ever believe you if you said otherwise) if somehow the trolls were to return?  

There are trolls still alive, of course. No genocide is ever complete. There are the survivors and refugees, the shifty-eyed collaborators, the half-breeds who could pass as something else. You may think it impossible that something as primitive as trolls could possibly survive during an age of man. But even when approaching complete success, a genocide necessarily recalibrates, expands its parameters, swallows more people whole. If the purging had not ended, they would be killing trolls still, dragging them out onto the streets. And so there are the survivors, left to fester, left to rot. Left forgotten and walled up and reduced to myth, reduced to caricature. Reduced to children’s stories.

A good children’s story begins with a genocide, because children are the ones who have yet to discover the truths of the world, who have yet to uncover old crypts and be horrified by the bones within. Children are the heirs to old hatreds, blood feuds, the victims of their parents’ follies. Children are the only ones still capable of being horrified at the fundamental unfairness of the world.

And so the trolls come. They prey on children, cruelly, unfairly, their low-slung postures invisible to adult eyes. They rap on doors and mimic mothers’ voices, they twist their faces into ugly parodies of humanity. They snatch children off streets and poison oatmeal. Shadowed groves and canals bloat with the bodies of missing children. The trolls come at night, they come in moments of abandonment and neglect. They cast shadows through the windowpane and disguise themselves as branches or craggy stone, or as a child’s imaginings. They break into the house and sharpen their teeth on the floorboards while the child huddles upstairs. They steal parents away. They are always, always, defeated by a child.

This is how a children’s story ends: with violence, or with cruelty, or with treachery. The troll is lured into the sunlight, and its skin smolders and petrifies and turns to ash. Or it falls from such a height that its body plunges deep into the earth, never to be found. Or it is tricked into gorging on poison or blunt stone until its belly bursts. Or it is gaslighted and driven mad; or it is stabbed through the heart; or it is shipped off to some remote and miserable island, never again to be seen by  a set of human eyes. A good children’s story ends with a genocide: the child watches the troll die and reasserts the order of the world, becomes culpable in their parents’ actions. They have fulfilled an ancient promise. The last troll in the world is dead, killed by a child’s hand. The circle is complete.

They return to their parents and are welcomed in an embrace. The trolls are dead, the lot of them, and good riddance. The stone walls stand sturdy, the stone-paved streets run to all the civilized corners of the world. Everyone else lives happily ever after.

Jonny

Feb. 2nd, 2017 06:52 pm
sadoeuphemist: (pic#5615798)
Jonny Devoid-of-Flesh is pure abstraction. Jonny does not exist so long as there are those of us capable of conceptualizing him, entombing him in symbol and metaphor. Jonny is the end of all things, the end of the identification and individualization of things, the end of all ontological distinction. Jonny is Apocalypse. Jonny is the Worst Thing in the World. 

Apocalypse, from the Greek meaning Uncovering. Revelation. The lifting of the veil to reveal the hidden truth of the world that suddenly brings the entirety of our existence up till then into sharp and stark relief. The world as it is now works, beautifully and hideously in its slow and implacable grind, all its parts labelled and mislabelled and slotted into impossibly complex interlocking systems. We squabble and vie against each other, socialism vs capitalism, democracy vs fascism, entombing the world bit by bit in flesh until we can look out upon it and see nothing but ourselves. The world doesn't make sense without us to perceive it, to define it, to render it into forms of ideology. Jonny's the end of all that, the abandonment of all delusion. At the Apocalypse there will be no more separations, merely the all-encompassing realization that the world makes sense and that only in the moment of its fulfillment do we finally understand what all our tumultuous broken lives were for.

Jonny Devoid-of-Flesh isn't here yet, Jonny will never be here, that's the worst thing about him. Jonny doesn't cast a shadow. On the Day of the End of the World, we will peel back the veil and discover nothing new, reveal only our own haggard faces staring back.

Pray to Jonny. Abandon thought. Abandon flesh. Hollow out your skull and make room for him to exist. Jonny Devoid-of-Flesh has no ears to hear our prayers, no lips to speak the truth. Pray to Jonny. You're only ever talking to yourself.

Jackal

Jan. 28th, 2017 11:16 am
sadoeuphemist: (Default)
Jackal is all skull, a massive disproportionate jaw designed to clamp down and never let go. The teeth interlock. Jackal is flayed, strands of musculature and rawhide clinging to a ramshackle skeleton. It bleeds, its eyes are burning droplets of blood. It seems driven forward by the weight and momentum of its skull, its body clattering along behind like a string of abandoned flatcars pulled forward by an engine. Jackal is always, always hungry.

Certain heretical sects say that Jackal is the mother of humanity, that it mistook its hunger pangs for labor pains and bit at its distended belly until it tore itself open, bleeding ulcers and polyps into the world. These were the first men.

You can hear Jackal whispering to you, in an urgent gnawing tone. Bite down, it says. Bite down and never let go. Forget the future. The future is scavengers pacing among your bones, quarreling over them or letting them lie in the dust. Your children will be hunted down and killed. The future belongs to the as of yet unborn. But as for now? For now you taste blood. You will never be loved again, you will never be full again, you will never again have this chance. Savor it, then, and tear apart all who would deny you. So they revile you, so they mock you, so they seek to undermine you. So what? For now you have your teeth around their throats! Bite down, and suck the marrow from the world!

Jackal is a poet god, divine madness. Starve. Go mad with hunger. Corner a squirming insignificant vermin and clutch it between your fingers and bite off its head and drink deep of its juices, and Jackal will bless you with inspiration. You will speak to the hearts of the great masses of men; you will make them love you, you will make them weep. You will kiss them and taste their lips. They will kill for you, if you ask them to. You will ask. Jackal will drive you to it. 

Jackal loathes competitors, but is generous to all supplicants. All mouths are Jackal's, all flesh is Jackal's. All those who bite down do so with Jackal's teeth. Jackal devours its own flesh, drinks its own blood. All long to eat and be eaten, to fulfill and to be fulfilled. This is the truth Jackal teaches: the world and all that is in it is but your bloody fevered imaginings, every other person is but a burning fleck of blood in your vision, a burst vein in your eye. Only you can satiate your own hunger.

Here is a story of Jackal:

Jackal roamed the desert, hungry, and finally sat upon his own leg until it went numb. He then set upon his leg, tearing at the flesh, gnawing at the bone. Owl flew down and laughed. You are a fool, Owl said. You are eating your own leg! 

Jackal grinned and opened his mouth and swallowed the world whole.

Here is the commentary of the high priests: 

Owl sought to mock, and so was eaten.
Jackal's leg bent before him, and so was eaten.
Those who revile you bring themselves within range of your lips.
Those who submit to you will be swept up in your jaws.

Every word spoken is from a throat, every limb is but a joint of meat.
Go then, and devour all.

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